Blender Merge Bones
But blender will do everything it can to preserve edges and faces only partly involved in the reunion.
Blender merge bones. Confirm by clicking on merge selected bones within chains. Is this a bug or deliberate. Watch the full introduction to rigging in blender. The last selected armature is considered active same concept works generally for objects and previously selected ones are merged to it.
You can merge one vertex group into another one by applying a vertex weight mix modifier to mesh. How do i merge the bones. If they were connected it will be connected to the new bone. If you don t care about vertices weights but just their belonging to a group you can activate select one group of vertices and then another one and eventually assign them all into a third group in edit mode or wieght paint mode.
Merging vertices of course also deletes some edges and faces. Select bone0 and bone1 alt m within chains they also merge as expected. If another non selected chain origins from inside of the merged chain of bones it will be parented to the resultant merged bone. So you can rename a vertex group to bone top and merge the other one in it.
Each sub chain formed by the selected bones will give one bone whose root will be the root of the root bone and whose tip will be the tip of the tip bone. Now select bone2 and bone3 alt m within chains nothing happens. Select use shift to select multiple the armatures in object mode and hit ctrl j enter to join the armatures. Edit note that you can use the same method to merge other objects as well edit.
This appears to be the case whenever there is an offset before the head of one of the bones being merged. Sometimes it s easier to model several objects and then merge them together. A second bone appears with its start point on the selected end of the first bone. To create a second bone starting from one of the ends of the first bone switch to edit mode with the bone selected select the end of the bone then extrude e the end.