Blender Scale Along Normals
And when you scale along normals alt s if the normals are different then the stuff will scale differently.
Blender scale along normals. In blender you go in editmode select all and click alt s. Well the thing is that this is not scaling along normals operation because not all faces in that context will have nicely conforming shapes for the result you are looking for. Set transform orientation to normal 2 and pivot point to individual origins then hit g and then z button twice to move along normal. This works but that would meen that i have to have duplicated models of everything in my game.
It only takes a minute to sign up. Steam doesn t want to paste the time stamped link properly. Anybody can ask a question anybody can answer the best answers are voted up and rise to the top home. It works like a charm.
Set transform orientation to normal and pivot point to individual origins then hit g and then z button twice to move along normal. Select what you want to scale snap the 3d cursor to selection set transform orientation to normal s to scale hold down shift and press z twice. How to scale along the local axis of an object. I need to scale a model accoring to it s normals instead of normal scale.
And i don t get how. It should not be actual thickness to the mesh just even distance. Key point in the video i m figuring you missed is a couple seconds where he says he hits shift d duplicates selected faces and then he moves them around real quick for a couple seconds. You should handle such thing case by case and do it manually at least that is what i would do.
Blender artists is an online creative forum that is dedicated to the growth and education of the 3d software blender. Hi there i would like to scale up the trouser depicted below along the normal z axis of the individual faces to create an even space between them and the base mesh some thickness. Forgot one thing set pivot to 3d cursor. So instead i need to scale it in jme.
Using alt s shortcut will do the same for individual faces but will scale faces that are connected. Blender stack exchange is a question and answer site for people who use blender to create 3d graphics animations or games.