Blender Separate Mesh From Object
Separates the selected elements.
Blender separate mesh from object. Tab back into object mode and select right click your new object. While in edit mode press p selection and your new primitive is separated into its own object. If your parts are joined some how just select the parts you want and then just press p to separate. When all the objects are selected press ctrl j to join them.
In your case just select all and press p and choose to separate all loose. Now if you switch into edit mode you will see all the objects are now one and are available to edite. To put the origin of your new object at its actual center press shift ctrl alt c origin to geometry or click object transform origin to. By default when you add a mesh object it appears in editmode.
They are not however merged together as one mesh. You can either separate just the selected verts or all loose parts. Separates fragments based on the materials assigned to the different faces. Note that if there are no disconnected parts of the mesh besides the armor using the by loose parts option might be faster.
The reason they are one object is because you are adding new meshes in edit mode. In edit mode to separate a selection choose the elements to be included in the resulting new object and from the main mesh menu upper left click separate then an appropriate option mesh separate option or press p to display the separate quick access menu. Blender 2 8 tutorial how to seperate object into two parts. Also note that you can select linked geometry by.
They are one object but still disconnected separate meshes. Once blender has finished splitting the mesh go to object mode and click on the different parts of the original mesh. Creates one object for every independent disconnected fragment of the original mesh. To merge multiple meshes together we ll.
You ll see that now you have more than one object. Creates separate mesh objects for each material. Its origin is located in the same place as its original object s origin. You can also access this function in the 3d view s header menu mesh vertices separate selection.
One will keep the original name of the mesh dress in the example and the other will have a number added after that name dress 001 dress 002. The p key is to separate. Just use the shift hot key when adding non linked discreet meshes by shift selecting a mesh you want to add then hitting l for each mesh object you want to add. Detaches the selected elements.